{"id":75,"date":"2011-07-05T18:17:01","date_gmt":"2011-07-05T18:17:01","guid":{"rendered":"http:\/\/www.subtleallusion.com\/blog\/?p=75"},"modified":"2011-07-05T18:17:01","modified_gmt":"2011-07-05T18:17:01","slug":"introducing-pl_haste","status":"publish","type":"post","link":"http:\/\/www.subtleallusion.com\/blog\/?p=75","title":{"rendered":"Introducing pl_haste!"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-77\" title=\"pl_haste\" src=\"http:\/\/www.subtleallusion.com\/blog\/wp-content\/uploads\/2011\/07\/haste-topbar-546x116.jpg\" alt=\"pl_haste\" width=\"546\" height=\"116\" srcset=\"http:\/\/www.subtleallusion.com\/blog\/wp-content\/uploads\/2011\/07\/haste-topbar-546x116.jpg 546w, http:\/\/www.subtleallusion.com\/blog\/wp-content\/uploads\/2011\/07\/haste-topbar-150x31.jpg 150w, http:\/\/www.subtleallusion.com\/blog\/wp-content\/uploads\/2011\/07\/haste-topbar-300x63.jpg 300w, http:\/\/www.subtleallusion.com\/blog\/wp-content\/uploads\/2011\/07\/haste-topbar.jpg 1355w\" sizes=\"auto, (max-width: 546px) 100vw, 546px\" \/><\/p>\n<p>TF2maps.net held a 72-hour competition, complete a map between 6PM on the 27th and 6PM on the 30th of June. I hunkered down and after 45 hours of work (an hour of that being testing with players) I emerged from my lair with an near-finished map.<!--more--><br \/>\nI could simply leave it as it was, the gameplay is adequate and the level of detail is also just about up to standard. It would be a shame to leave it so close to being properly finished, so work continues.<\/p>\n<p>Here&#8217;s a breakdown of what I spent my time doing:<\/p>\n<ul>\n<li>1-8 &#8211; Blocking out layout, laying down the track, basic spawn\u00c2\u00a0entities<\/li>\n<li>Sleep<\/li>\n<li>8-10 &#8211; Finishing up to first alpha level<\/li>\n<li>11 &#8211; First test with bots<\/li>\n<li>12-14 &#8211; Detailing Blu respawn room<\/li>\n<li>15-20 &#8211; Detailing up to control point A and Red respawn<\/li>\n<li>21 &#8211; First test with human players<\/li>\n<li>Sleep<\/li>\n<li>22-24 &#8211; Finishing up detail around control point A<\/li>\n<li>25 &#8211; Second test with human players<\/li>\n<li>26-33 &#8211; Detailing the interior stretch between control points A and B<\/li>\n<li>34-38 &#8211; Detailing between control point B and Red respawn<\/li>\n<li>39 &#8211; Sealing and clipping<\/li>\n<li>40 &#8211; Fixing leaks<\/li>\n<li>41 &#8211; Lighting checks<\/li>\n<li>42 &#8211; 3D skybox<\/li>\n<li>43-44 &#8211; Final hours of tinkering<\/li>\n<li>45 &#8211; Threw in satellite dish as a focal point, final compile, package, submit<\/li>\n<\/ul>\n<p>I&#8217;m up to hour 52 now and ready for a proper public release. I honestly can&#8217;t believe that in just three days (did you notice I only slept twice?) I have a completely new map that didn&#8217;t have any planning or forethought. It shows me what I can do when the pressure is on.<\/p>\n<p>The gallery of progress shots is available <a href=\"http:\/\/www.flickr.com\/photos\/28746141@N08\/sets\/72157626961231863\/\">here on flickr<\/a><\/p>\n<p>The main page will be updated shortly where you&#8217;ll be able to download pl_haste.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>TF2maps.net held a 72-hour competition, complete a map between 6PM on the 27th and 6PM on the 30th of June. I hunkered down and after 45 hours of work (an hour of that being testing with players) I emerged from my lair with an near-finished map.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51],"tags":[25,68,69,45,6],"class_list":["post-75","post","type-post","status-publish","format-standard","hentry","category-stuff","tag-contest","tag-haste","tag-pl_haste","tag-team-fortress-2","tag-tf2"],"_links":{"self":[{"href":"http:\/\/www.subtleallusion.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/75","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.subtleallusion.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.subtleallusion.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.subtleallusion.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.subtleallusion.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=75"}],"version-history":[{"count":0,"href":"http:\/\/www.subtleallusion.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/75\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.subtleallusion.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=75"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.subtleallusion.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=75"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.subtleallusion.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=75"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}