Created for a VR Austin game jam in 2017 with Andreas Jörgensen and Fox Buchele
Ludum Dare 32 entry - April 2015. One of the themes I didn't have any ideas for before the contest started, a hurried conversation over breakfast brought up the idea of a device that could send you or the target backwards in time, but only by 10 seconds. Two days later, this was the result.
Ludum Dare 31 entry - December 2014. A mix of Kerbal Space Program and Interstellar; just dock with the space station, though is that as easy as it sounds?
One Game a Month project. Simple dice game whipped up in a weekend - early 2013.
One Game a Month project. Woefully overscoped and underfinished - early 2013.
A tool I developed in spring 2012 to aid in the construction of levels for the Source engine, primarily Team Fortress 2 but with the flexibility for other applications.
A smoother alternative to the default Minecraft textures.
Whilst working on ChaoCraft I had three design goals for the pack, goals I didn't see met a lot of popular texture packs: it had to look smooth and unified but most importantly it must not fundamentally change what any item looks like so that newer players could still identify items correctly.