The online portfolio of

Timothy Johnson

A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.
Education

I graduated from The University of Manchester in July 2012 with BSc (Hons) Physics with Astrophysics.

birch trees

Alumnus of Northgate Sixth Form College, attaining grades A in Chemistry and Maths and B in Physics at A Level.

Skills

These are the programs I use day to day.

Adobe Photoshop Photoshop - 10+ Years

Hammer World Builder Valve Hammer Editor - 7 Years

3D Studio Max 3DS Max - 4 Years

Crazybump Crazybump - 3 Years

Unity3D Unity3D - 2 Years

Windows Windows OS (95 - 10) - 20+ Years

 

Profile

I've been determined to make my own computer games my whole life; My Dad played Myst when I was just 4 years old. It fascinated me and I was captivated.

He bought a license of Blitz Basic when I was 8, we wrote an arkanoid clone from scratch, my first experience of programming. Throughout my early school life I wrote more small games in Blitz, I learnt to use Photoshop soon after.

High school introduced me to Flash. Instantly hooked, I spent every lunch break in the computer clusters animating. I moved back to programming at the end of High school, using Actionscript.

In 2007 I bought Half Life 2, which introduced me to the Source SDK. Later that year Team Fortress 2 was brought to my attention and has been where I've made my living since.

Discovering Unity 3D in 2012 rekindled my interest in making different types of gameplay experiences than the relatively samey FPS Source work I've done. I currently split my time between Team Fortress 2 projects and Unity 3D projects.