The online portfolio of

Timothy Johnson

A Physics undergrad by day, at night I like to play and make multiplayer maps and models for the Source engine. You can contact me here or by yelling really loud.
Education

I'm currently an undergraduate at the University of Manchester, reading MPhys Physics.

birch trees

Alumnus of Northgate Sixth Form College, attaining grades A in Chemistry and Maths and B in Physics at A Level.

Profile

I've been determined to make my own computer games my whole life; My Dad played Myst when I was just 4 years old. It fascinated me and I was captivated.

He bought a license of Blitz Basic when I was 8, we wrote an arkanoid clone from scratch, my first experience of programming. Throughout my early school life I wrote more small games in Blitz, I learnt to use Photoshop soon after.

High school introduced me to Flash. Instantly hooked, I spent every lunch break in the computer clusters animating. I moved back to programming at the end of High school, using Actionscript.

In 2007 I bought Half Life 2, which introduced me to the Source SDK. I've been enthusiastically developing solo projects and team projects with source ever since.

Skills

These are the programs I use day to day.

Adobe Photoshop Photoshop - 10 Years

Hammer World Builder Valve Hammer Editor - 3.5 Years

3D Studio Max 3DS Max - 0.5 Years

Crazybump Crazybump - 2 Years

Windows Windows OS (95/98/XP/Vista/7) - 12 Years

Adobe Flash Flash - 3 Years

 

The following programs I have only just picked and am continuing to learn more.

ZBrush ZBrush

Adobe Dreamweaver Dreamweaver