The online portfolio of

Timothy Johnson

A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.

Finger Smash 2013

Unity



Started in December 2012, finished (not yet!) in January 2013 for #OneGameAMonth.

Introductory text! Chutzpah!

This is just some placeholder text, cause y'know, this isn't finished and so there's things to say that aren't ready to be said yet. Deal with it man.

This game includes some temporary music by Affordable Audio 4 Everyone