A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.

Archive for January, 2011

Dead Space: a dissection

I foolishly bought Dead Space in early December instead of waiting for the post-Christmas Steam sales when it was about a quarter of the price, still, I think it was just about worth what I paid for it and despite the problems I’m about to discuss I did find it to be somewhat enjoyable after getting used to the very sluggish controls. An average gaming experience in all I’d say, and definitely a good lesson of how not to do horror games.

This article will include spoilers, more after the jump. » Continue reading “Dead Space: a dissection”

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