A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.

Archive for December, 2014

Swapping from Unity to Unreal 4 – Pt 2

Anything done per frame for an actor happens in Tick( float DeltaSeconds ), which answers another question from down the line about what Time.deltaTime would be. Ticking can be halted by sending false to SetActorTickEnabled(). Then while ticking is disabled you can manually force a tick with TickActor() (I think). Hoever to get an actor to actually use its tick function, you need to start it off with PrimaryActorTick.bCanEverTick = true; in the constructor. » Continue reading “Swapping from Unity to Unreal 4 – Pt 2”

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