A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.

Archive for April, 2015

Here to jinx another project


Coming out of the beginning of 2015 and shedding a few TF2 projects that were going nowhere exciting (and putting one on hold that definitely was going somewhere exciting) I’ve picked up Unity 3D again. I didn’t get on with Unreal and now Unity 5 has all the pro features in, the fact that I already know how to use unity makes it a far more appealing option than starting over with UE4.
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