A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.

Archive for Stuff

Here to jinx another project

 2013

Coming out of the beginning of 2015 and shedding a few TF2 projects that were going nowhere exciting (and putting one on hold that definitely was going somewhere exciting) I’ve picked up Unity 3D again. I didn’t get on with Unreal and now Unity 5 has all the pro features in, the fact that I already know how to use unity makes it a far more appealing option than starting over with UE4.
» Continue reading “Here to jinx another project”

Leave a Comment

Swapping from Unity to Unreal 4 – Pt 2

Anything done per frame for an actor happens in Tick( float DeltaSeconds ), which answers another question from down the line about what Time.deltaTime would be. Ticking can be halted by sending false to SetActorTickEnabled(). Then while ticking is disabled you can manually force a tick with TickActor() (I think). Hoever to get an actor to actually use its tick function, you need to start it off with PrimaryActorTick.bCanEverTick = true; in the constructor. » Continue reading “Swapping from Unity to Unreal 4 – Pt 2”

Leave a Comment

Swapping from Unity to Unreal 4 – pt1

I’m just going to throw down some questions, solutions and other junk here as I go.

I’ve found that Unreal 4 has a far higher barrier of entry than Unity, due to how new it is as a platform it just doesn’t have the wealth of information about it that Unity does. I’ve found many posts from people asking questions met with inconclusive answers or wrong answers or in the sadder cases no answers at all. I never found this when searching for Unity things, there were always dozens of questions asking exactly what I was, each with fantastic quality answers to everything.

So to help with this I’m going to try and document some of my struggles in the interest of clarifying things for myself and hopefully being corrected if I’ve assumed something wrong. » Continue reading “Swapping from Unity to Unreal 4 – pt1”

Leave a Comment

2013:- Where I’ve been, where I am and where I’m going

 2013

Where I’ve been:

So far my life has been divided clearly into academic years; the entirety of my memory separates years as from September to August. Each one with a progressively harder level of study and stress.

» Continue reading “2013:- Where I’ve been, where I am and where I’m going”

Comments (1)

Joiner

Joiner

Named after the real life equivalent of it’s task, Joiner was designed for a very specific task – Wooden frames. If you haven’t heard about it yet, I went and added an extra ‘Other’ page to my site for it here » Continue reading “Joiner”

Leave a Comment

Territory Control

Hydro

From the very first few days playing Team Fortress 2 I’d decided that tc_hydro was the coolest map. from never knowing where you’d be attacking to the cool industrial style, everything about it was fun for me. The general playerbase though, didn’t share my enthusiasm for it. Hydro quickly fell by the wayside of TF2’s ever growing pool of official maps and today barely manages to hold more players than the arena maps. Even OrangeX has more players!

» Continue reading “Territory Control”

Comments (1)

Introducing pl_haste!

pl_haste

TF2maps.net held a 72-hour competition, complete a map between 6PM on the 27th and 6PM on the 30th of June. I hunkered down and after 45 hours of work (an hour of that being testing with players) I emerged from my lair with an near-finished map. » Continue reading “Introducing pl_haste!”

Comments (1)

The Vortex of Time

Time passes in strange ways doesn’t it? » Continue reading “The Vortex of Time”

Leave a Comment

Asus eee Slate

I’ve had my eee Slate for a little under a week now and I love it.

I just need to buy a small blutooth or USB mouse and it will be perfection. It chews through battery life so it’s not really suited to heavy use out and about but on the train, at university at a friend’s house or even other rooms in my own house are perfect locations.

I can now take my level design with me when I leave my room and dropbox means I can sync files with my desktop without even thinking about it. The big advantage the slate has over a laptop is the pressure¬†sensitive¬†screen and digitizer so I can take lecture notes in my own handwriting, which is essential for a physics course. I’ve tried using MS Word’s equation builder and in a lecture where I might have to write over 100 equations, that’s just a joke.

I haven’t really begun to tap its potential, mostly I’ve been web browsing and watching House MD on it but Hammer is installed, as is Photoshop so once I get back after Easter, and back to work on tc_strata, I’ll really be having some fun with it.

Only thing to complain about is the battery life which is really short, otherwise it can do everything I could ever want it to.

More on the eee Slate to come…

Leave a Comment

How to win me over and make me buy a console just for your game

Super Brothers: Sword & Sworcery EP

In contrast to my last post, I’d like to highlight two games and their methods of making me buy (and nearly buy) a console just so I could play that one game. » Continue reading “How to win me over and make me buy a console just for your game”

Comments (3)