A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.

Archive for April, 2012

Deus Ex

Deus Ex

Disclaimer: the first part of this was written months and months ago in a fit of rage:

Disclaimer 2: Spoilers follow:

So due to Eidos’ frankly terrible game design, I have a choice between continuing (and failing) to attempt to kill this third boss and eventually gouging out my eyes and recreating a scene from Event Horizon, or restarting the game and playing the last 15+ hours from the start because my save pair only extends back an hour (a length of time that in most games, is enough to save from any fatal mistake)

Little did I know there’d be a choice four hours before the consequences that screw you over. Four hours… Really Eidos? You really want to separate a choice with it’s consequences by four hours of gameplay so that any chance of reloading a save to make the other choice is gone? » Continue reading “Deus Ex”

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