A Physics with Astrophysics graduate and level designer specializing in the Source engine. You can contact me here or by yelling really loud.

3D isn’t nearly 3D enough!

I’ve been working almost exclusively with 3D for years and 3D has only just taken off in cinemas, we’re still stuck with red/blue glasses for everything else unless you want to pay an arm and a leg for a fancy monitor and some less than amazing shuttered glasses.

I saw a magazine filled with 3D space pictures the other month, from the lunar landings 40 years ago to pictures of distant nebula taken by Hubble. Pretty cool stuff. Plus now I also have some red/blue glasses as well the blue/yellow glasses I picked up last year for a gimmicky TV ‘3D week’.

What better way to show off level design and modeling than in 3D? Here’s a mansion corridor from the artpass map, in this one the lighting isn’t final, there’s way too much bloom on the ceiling:

A corridor inside Mann Manor from artpass_ym in red/blue anaglyph

It only takes a few extra clicks added to my normal resize routine in photoshop to merge two screenshots into one. I’ll probably be using red/blue anaglyph for a lot of images in the future. Of course I’ll always provide 2D versions for those without red/blue glasses.


  1. StickZer0 Said,

    September 16, 2010 @ 5:45 pm

    Any chance we could see it in Yellow/Blue? 😛

    Looking interesting, I like the shiny wooden floor

  2. Tim 'YM' Johnson Said,

    September 16, 2010 @ 6:11 pm

    This isn’t quite colorcode, but it should look ok using colorcode blue/amber glasses http://www.subtleallusion.com/blog/wp-content/uploads/2010/09/corridor_colorcode.jpg

  3. Shmitz Said,

    September 16, 2010 @ 8:09 pm

    It’s a shame red/blue tends to wash out the colors quite a lot. Computer monitor technology needs to catch up and support polarized 3D effects.

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