A Physics undergrad by day, at night I like to play and make multiplayer maps and models for the Source engine. You can contact me here or by yelling really loud.

Perpetual Testing Initiative

Perpetual Testing Initiative

The new Portal 2 PTI has been announced officially. We knew it was coming for some time but I never thought that it would be just as awesome as it will be.

The editor is so intuitive that literally anyone who can play Portal will be able to use it. » Continue reading “Perpetual Testing Initiative”

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Deus Ex

Deus Ex

Disclaimer: the first part of this was written months and months ago in a fit of rage:

Disclaimer 2: Spoilers follow:

So due to Eidos’ frankly terrible game design, I have a choice between continuing (and failing) to attempt to kill this third boss and eventually gouging out my eyes and recreating a scene from Event Horizon, or restarting the game and playing the last 15+ hours from the start because my save pair only extends back an hour (a length of time that in most games, is enough to save from any fatal mistake)

Little did I know there’d be a choice four hours before the consequences that screw you over. Four hours… Really Eidos? You really want to separate a choice with it’s consequences by four hours of gameplay so that any chance of reloading a save to make the other choice is gone? » Continue reading “Deus Ex”

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Territory Control

Hydro

From the very first few days playing Team Fortress 2 I’d decided that tc_hydro was the coolest map. from never knowing where you’d be attacking to the cool industrial style, everything about it was fun for me. The general playerbase though, didn’t share my enthusiasm for it. Hydro quickly fell by the wayside of TF2′s ever growing pool of official maps and today barely manages to hold more players than the arena maps. Even OrangeX has more players!

» Continue reading “Territory Control”

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Introducing pl_haste!

pl_haste

TF2maps.net held a 72-hour competition, complete a map between 6PM on the 27th and 6PM on the 30th of June. I hunkered down and after 45 hours of work (an hour of that being testing with players) I emerged from my lair with an near-finished map. » Continue reading “Introducing pl_haste!”

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The Vortex of Time

Time passes in strange ways doesn’t it? » Continue reading “The Vortex of Time”

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Asus eee Slate

I’ve had my eee Slate for a little under a week now and I love it.

I just need to buy a small blutooth or USB mouse and it will be perfection. It chews through battery life so it’s not really suited to heavy use out and about but on the train, at university at a friend’s house or even other rooms in my own house are perfect locations.

I can now take my level design with me when I leave my room and dropbox means I can sync files with my desktop without even thinking about it. The big advantage the slate has over a laptop is the pressure sensitive screen and digitizer so I can take lecture notes in my own handwriting, which is essential for a physics course. I’ve tried using MS Word’s equation builder and in a lecture where I might have to write over 100 equations, that’s just a joke.

I haven’t really begun to tap its potential, mostly I’ve been web browsing and watching House MD on it but Hammer is installed, as is Photoshop so once I get back after Easter, and back to work on tc_strata, I’ll really be having some fun with it.

Only thing to complain about is the battery life which is really short, otherwise it can do everything I could ever want it to.

More on the eee Slate to come…

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Precursor

Half life: Precursor

Before I begin, this will contain spoilers so if you don’t want any stop reading and play Precursor first http://precursormod.com/

» Continue reading “Precursor”

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How to win me over and make me buy a console just for your game

Super Brothers: Sword & Sworcery EP

In contrast to my last post, I’d like to highlight two games and their methods of making me buy (and nearly buy) a console just so I could play that one game. » Continue reading “How to win me over and make me buy a console just for your game”

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How to lose my respect and put me off buying

Two games recently have taken hold of my attention, and both of them have squandered it. I could have been one of those guys who gets excited at the very mention of it and preorders a copy at the first opportunity possible, but instead they push me away into that area no developer wants to put its potential customers in.

What are these games, and what have they done so wrong? » Continue reading “How to lose my respect and put me off buying”

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Manor hits 10,000 stamps sold!

Today is a red letter day, Mann Manor has had over 8,000 people buy 10,000 stamps through the Team Fortress 2 store and Hoodoo is following just 150 stamps behind it.

I never imagined that anything like this would be happening when I bought the Orange Box back in 2007, the levels that TF2 has escalated to and the quality of the community surrounding it continue to amaze me. Seventeen community maps and uncountable community made weapons and hats added to a game that originally had just three weapons per class and only six maps and the team responsible are showing no signs of slowing down.

So I’d like to offer my thanks to everyone who has bought stamps, everyone who has made anything for this game, be that fan art, model replacements, maps or anything else that shows love of TF2, everyone who runs servers and communities that play with the stuff we make, and to everyone who plays TF2.

Thank you all.

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